Research on a Speculative Service for Instant Photo Booths Using Generative AI to Edit Posture and Layout of People Composing the Frame: Focusing on K-pop Artists
DOI:
https://doi.org/10.55578/jlcas.2603.005Keywords:
UX, design, Generative AI, Speculative Design, Instant PhotoAbstract
For Generation Z, instant sticker photos serve as a popular means of self-expression. Users can select the frame for their instant sticker photo, including options featuring K-pop artists. Generative AI technology enables image modification and video creation. This study aims to explore the experience of modifying the K-pop artist’s image within the instant sticker photo frame. To achieve this, a photo frame featuring a K-pop artist was chosen, and the artist’s posture was altered using AI. A prototype was developed to facilitate easy AI-based modifications during the post-shooting selection process. To enhance the realism of this experience, K-pop artists provided motion capture data of their movements when changing postures. Analysis of the results indicated that this AI-enhanced concept received positive feedback as an instant sticker photo service and was rated as having an acceptable level of usability. Furthermore, a positive correlation was found between relationship expansion, social emotion sharing, and the instant sticker photo service. The findings also confirmed that incorporating modification and enhancement functions of Generative AI in the instant sticker photo service can foster a positive user experience.
References
[1] Kang, M., Lee, C., Lee, D., & Lee, Y. “Identifying Characteristics and Types of Generation Z according to the Behavior of Smartphone Camera Use,” Archives of Design Research, Vol.33 No.3, pp. 155-174, 2020. DOI: 10.15187/adr.2020.08.33.3.155
[2] Hong, S. Y., & In, K. S. “Study on the Content Scalability of Generation Z Self Photo Studio,” Journal of Next-generation Convergence Information Services Technology, Vol.12, No.4, pp. 503-513, 2023. DOI: 10.29056/jncist.2023.08.08
[3] Shin, H., Hur, E., Ryu, J., Kwun, D., & Koo, Y. “A Study of Service Design Strategies for Unmanned Stores to Improve Value of Consumption Experience on Generation Z -Focusing on Kano Model-,” Journal of Integrated Design Research, Vol.22, No.1, pp. 25-42, 2023. DOI: 10.21195/jidr.2023.22.1.002
[4] Catherine, V., Joycelyn, T., Fajar, M., & Suri, P. A. “Towards a Preliminary Usability Analysis of an Augmented Reality Photo Booth Application for Gen Z: Insights on Users, System, and Interaction for Couples and Non-Couples,” In 2024 6th International Conference on Cybernetics and Intelligent System (ICORIS), pp. 1-5, 2024.
[5] Lenoci, J. Opening a Korean Style Photo Booth Business in Florence, Theseus, 2025 [Online]. https://www.theseus.fi/handle/10024/904274
[6] Roh, J., & Ryoo, H. “Proposal of photo booth application for Generation Z,” The Conference on Korea HCI, pp. 975-978, 2023.
[7] Jin, S., Lee, S., & Lee, H. “How do fandom types differ? A taxonomy of K-pop fandom with network embedding,” Entertainment Computing, Vol.52, 100767. 2025. DOI: 10.1016/j.entcom.2024.100767
[8] Laffan, D. A. “Positive psychosocial outcomes and fanship in K-pop fans: A social identity theory perspective,” Psychological Reports, Vol.124, No.5, pp. 2272-2285, 2021. DOI: 10.1177/0033294120961524
[9] Arizabal, J. J. R., & Yabut, H. J. “The Mediating Effect of Social Connectedness in the Relationship Between K-Pop Fandom Identity and Mental Health,” SAGE Open, Vol.15, No.3, 21582440251369989, DOI: 0.1177/2158244025136998
[10] Newton, D., & Ferenczi, N. “Into the purple ocean: The formation and dynamics of a transcultural fandom as a result of cultural diffusion through K-pop,” Psychology of Popular Media, Vol.13, No.4, pp.760, 2024. DOI: DOI: 10.1037/ppm0000519
[11] Gulan, M., Feng, Y., Mvondo, G. F. N., & Niu, B. “How Do Virtual Influencers Affect Consumer Brand Evangelism in the Metaverse? The Effects of Virtual Influencers’ Marketing Efforts," Journal of Theoretical and Applied Electronic Commerce Research, Vol.20, No.1, pp.37, 2025. DOI: 10.3390/jtaer20010036
[12] Xinying, Y., Shuzhen, L., & Anuar, F. I. “Impact of Virtual Influencers on Brand Attachment: A Multigroup Analysis,” Environment-Behaviour Proceedings Journal, Vol.10 No.SI26, pp.129-136, 2025. DOI: 10.21834/e-bpj.v10iSI26.6799
[13] Ge, L., & Hu, T. “Gamifying intimacy: AI-driven affective engagement and human-virtual human relationships,” Media, Culture & Society, Vol.47, No.6, pp.1265-1278, 2025. DOI: 10.1177/01634437251337239
[14] Dunne, A. & Raby, F, Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press, 2013.
[15] Auger, J. “Speculative design: crafting the speculation,” Digital Creativity, Vol.24, No.1, pp.11-35. 2013. DOI: 10.1080/14626268.2013.767276
[16] Zhang, L. “Imaginary ethics: The morality of fictional aesthetics in speculative design,” The Design Journal, Vol.25, No.3, pp.317-333, 2022. DOI: 10.1080/14606925.2022.2058442
[17] Rho, J. “A Study on Preference of UX Cognitive Affordance Perspective for Mobile Simple Payment Users -Focusing on the three major mobile simple payment services in Korea-,” The Treatise on The Plastic Media, Vol.24, No.1, pp.202-210, 2021. DOI: 10.35280/KOTPM.2021.24.1.23
[18] Schaffer, J., O'Donovan, J., & Höllerer, T. “Easy to please: Separating user experience from choice satisfaction,” In Proceedings of the 26th conference on user modeling, adaptation and personalization, pp. 177-185, 2018.
[19] Jetter, H. C., & Gerken, J. “A simplified model of user experience for practical application,” NordiCHI 2006, Oslo : The 2nd COST294-MAUSE International Open Workshop User eXperience, pp. 106-111, 2007
[20] Schraffenberger, H. K., Sande, Y., Schaap, G. J., & Bosse, T. “Can you fool the AI? Investigating people's attitudes towards AI with a smart photo booth,” Proceedings of the Seventh Conference on Computation, Communication, Aesthetics & X, pp.25-38. 2019
Downloads
Published
Data Availability Statement
All data generated or analyzed during this study are included in this published article.
Issue
Section
License
Copyright (c) 2026 Prof. PhD. Soonkyu Jang, Sang-ah Shin, Damin Kim, Jungwoo Bae, Rogan Yeo, Mingyu Ha (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.